Tuesday, 8 November 2011

Inception

Harvard Reference

- Inception. 2010.[DVD] Christopher Nolan. United States and United Kingdom: Warner Brothers.

Description:
acclaimed filmmaker Christopher Nolan directs an international cast in an original sci-fi actioner that travels around the globe and into the intimate and infinite world of dreams. Dom cob is a skilled thief, the absolute best in the dangerous art of extraction, stealing valuable secrets from deep within the subconscious during the dream state, when the mind is at it's most vulnerable. Cobb's rare ability has made him a coveted player in this treacherous new world of corporate espionage, but it has also made him an international fugitive and cost him everything has has ever loved. Now Cobb is being offered a chance at redemption. One last job could give him his life back but only if he can accomplish the impossible inception. Instead of the perfect heist, Cobb and his team of specialist have to pull off the reverse: their task is not to steal an idea but to plant one. If they succeed, it could be the perfect crime. But no amount of careful planning or expertise can prepare the team for the dangerous enemy that seems to predict their every move. An enemy that only Cobb could have seen coming.

'YOUR MIND IS THE SCENE OF THE CRIME'

Warner Bros. Picture presents in association with legendary pictures a syn copy production
A film by Christopher Nolan Leonardo Dicaprio 'Inception' Ken Watanabe Joseph Gordon-Levit
Marion Cotillard Ellen Page Tom Hardy Cillian Murphy Tom Berenger and Michael Caine
Music by Hans Zimmer Edited by Lee Smith, A.C.E Prodcution designer Guy Hendrix Dyas
Director of Photography Wally Peister, A.S.C Exexcutive Producer Christ Brigham Thomas Tull
Produced by Emma Thomas Christopher Nolan Written and Directed by Christopher Nolan

Ocean waves, Cobb seashore hallucinate sees his children playing a memory. A Japanese solider finds him. In a Japanese style political room 'he was delirious' showing what Cobb was carrying a gun and a spinner to a old man who ask Cobb if his there to kill him. Cobb eating like he has been eating for day with his wedding ring on his finger. Old man knows what the spinner is and has seen one years years ago which belong to a man he met in a half-remembered dream who possessed of some radical notions.

Next scene, In the same room as last scene. Cobb is cleaned up talks to Saito with Aruther about an idea explains about the dream state 'Once an idea has taken hold of the brain, it's almost impossible to eradicate. An idea that if fully formed, fully understood that sticks.' process of your thoughts vulnerable to theft is called extraction. Cobb and Aruther can train people's subconscious to defend itself. Cobb is a skilled extractor who knows how to search through people's mind and find their secrets. Need to be completely open and need to know a way around their thoughts better then anyone. 'if this is a dream, and you have a safe full of secrets, I need to know what's in that safe. In order for this all to work' Saito will consider their proposal and walks out in a party like gathering. Place starts to rumble. Cobb looks at his watch and it fasts forward

Next scene, war fire. Cobb, Saito and  Arthur is subconscious. Explosions happening. Nash checks their pulse. Cobb watch slows down. Back to previous scene. Cobb and Arthur discuss. 'saito knows, he's playing with us' ' doesn't matter. I can get it her. Trust me. the information is in the safe. he looked right at it when i mentioned secrets' Here to work. Cobb's wife shows up. 'can not trust you' A painting the subject is partial to postwar British painters. Cobb looks out the window of the seashore waves with a person standing Climbs down shoots the guard with a silence pistol and goes to the safe grabs the envelop. Saito and cobb's wife enters and Arthur captured. Shows that they are in a dream, however pain is in the mind. Cobb shoots arthur dead to wake him up to the war scene. The dream is collapsing. Cobb reads saito's secret. Saito wakes up to the war scene and points gun to arthur. Slow motion in war scene dunked in a bath tube, quick water splashing in the japanese scene. Cobb wakes up. Knocks saito out. Saito was prepared. War scene is in saito's affair apartment . Cobb mission to get saito's secret was a audition set up and he failed. Missing of part the secret. 'deception was obvious' The war crowd of people coming closer to the apartment with more explosion.

Next scene is in a train with everyone subconscious. a boy checks their watch which ticks faster. He puts headphones on the guy with a count down in the suitcase and plays music 'Non, Je ne regrette rien' by Edith Piaf. The song echoes in the apartment. Saito tells them to go. Corporation hired Cobb, arthur and the guy won't accept failure and won't last two days. cobb points a gun at saito to tell him the missing part.Saito know the rug is made of wool however the rug is lying on is made of polyester which mean saito knows it's a dream so it wouldn't matter if cobb shot him or not. 'dream within a dream' In Nash's dream and not saito's dream. Alarm beeps faster. The guy is the architect. Everyone leaves except saito and the boy. gets off at kyoto. Saito wakes up.

Next scene, In his room, Cobb checks the spinner with his gun ready but the spinner stops. sighs in relief. Phone rings. Phillipa and James, his children. scenes of memories of his children comes up now and then. 'grandma says you not coming back' when james ask about his mom a small shot of memory of her shows up. Grandma hands up. Arhtur comes in the ride is on the roof. 'it's getting worse, isn't it?' Nash hasn't shown. they meant to show saito's plans to Cobol engineering because they failed they planning to disappear. plans to go Buenos Aires. Arthur going states side. Saito and injured nash is in the helicopter nash sold them out. They enter the helicopter and nash is dragged away. Saito wants inception from them. '-Is it possible? -or course not' 'if you can steal something from someone's mind why can't you plant one there instead?'  'not your idea because you know i gave it to you. the subject's mind can always trace the genesis of the idea. true inspiration's impossible to fake' A choice, Cobb chooses to leave.  Saito offers cobb if he would like to go home. '-can't fix that, no one can -just like inception -Complex idea? -simple enough. -no idea is simple when you need to plant it in somebody else's mind' Saito's competitor is an old man in poor health. his son will inherit control of the corporation. need to break up his father empire. Arthur says he should walk away. In regret? choose people more wisely. In a airplane when they changed to the helicopter. 'it can, just have to go deep enough.' cobb done it before. Going to paris for new architect.

Next scene, Paris. In a university. a lecturer cobb's  father gives a gift to give to his kids when he has a chance. the Lecturer taught cobb to navigate people's mind not to be a thief however there weren't a lot of legitimate ways to use that skill. 'Fix my charges permanently' corrupt the lecturer's brightest and best student. to built a whole new world that never existed. Let someone else follow you into your fantasy. They don't come into the dream just design levels and teach them to the dreamers. Mal, cobb's wife won't let him design the world himself. come back to reality. This last job will get him back home.

Meets Ariadne 'a job offer' tests her  first to know if she can do it or not. two minute to design a maze that takes one minute to solve. Next scene Arthur goes to a warehouse to set up. 'they say we only use a fraction of our brain's true potential. Now that's when we're awake. when we're asleep, our mind can do almost anything' your creating a building but sometime feels it create it itself like discovering general inspiration now in a dream our mind continuously does this. create a dream world bring the subject into it and the will feels it with their subconscious mind. Never really remember the beginning of a dream also in the middle. Actually Ariadne and Cobb is dreaming in the workshop. the table starts to shake things explode. CG effects. she gets hit and wakes up in the warehouse. Military program for soldiers to kill each other and wake up. With dream the mind functions more quickly therefore time seems to feel more slow. 5minutes in real world give an hour in the dream world. Now going into Cobb's dream Ariadne world the basic layout people is the projection of cob's semiconscious. Ariadne starts to mess with the physic of the world. people looking at her because cobb is aware of it the changes the more quicker the projection start to feel it. sense the foreign nature of the dream like white blood cell attacking meaning the people can attack Ariadne who make the changes in the world however cobb can not stop it control it since it subconscious . Aridne pulls out a mirrors. then shatter the glass with her hand. Suddenly Cobb memory of him with his wife shows up. The bridge is real. Never recreate places  of your memory always imagine new places. only use details. never entire areas because recreating a dream from your memory will lose your gasp to what is real and what is a dream. Aridne gets stab by Mil. Can not wake up until the time goes out unless you die. A personal object something heavy that you can have on you all the time, that noone else knows something unique. can not let anyone touch it will defend the purpose of it. only knows the balance when you look at you own you will know weither you are in someone else dream or reality. Cobb knows she will come back. first person to pick it up quickly. have her built mazes. Cobb wants next to meet a forger,eves.

Next scene, at Mombasa eves gambling. Inception possible but difficult Arthur is a imagination eve tried inception before put the idea in place but it didn't take. not just about depth need the simplest idea in order for it to grow naturally in the subject's mind. Heir dissolve father empire. subject's prejudice must absolute start at the basic the relationship with the father. Cobol engineering going after Cobb. Saito saves him.

Next scene Aridne comes back Arthur show her a infinite staircase. nothing quite like it. master few tricks. close loop paradoxical content create a maze to hid from the projector cheat architecture into impossible shapes penrose steps to create three complete levels big level complected enough. Cobb won't build anymore find it's safer if he didn't know the layout.

Next scene, seeking a chemist to compound  for a job and to go in the field. great depth 'dream within a dream' tell the compound of their needs too unstable a powerfully. goes down the basement to show something. 12 people sleeping in stable condition dreaming to 3-4 hours. dim light bulbs hanging. with the compound 'they come to be woken up, their dream has become their reality' who are you to say otherwise. Cobb tests the compound. dream's about his wife. wakes up in shock tries to use the spinner but falls off the tap then Saito comes in.

Thursday, 3 November 2011

Research

- Asos losing young shoppers to high street discounters

Britons
British style
The home of rock and roll (influence by Rock and Roll, R&B)
Victorian
Weather rain
Dull colors
Multicultural
Fish and chips
Tea with milk
Music festival
Sport (football, Rugby, cricket, Tennis, Horse riding)
Title Lords
British army
Union jack (long history)
Jack the ripper (recap)
Anglo-Saxons
Queen Elizabeth
William Shakespeare
Henry the eighth
Charles Dickens
'God save the queen'
Grenadier Guards (red uniform)
English channel
J.W Turner (artist)
Charlie Chaplin (link to Hitler?)
Beatles


http://en.wikipedia.org/wiki/United_Kingdom

Industry Placement

30 credits
placement can be until april 16th


Report (40%)
-academic written report
-7 pages conclusion
-company profile- structural, editorial, who they are competing against
-customers, marketing
-creative company not have a structured business
-find out who has those business skills
-the publicity
-how the development works
-can their expand their range, family, couple, mother&daugther
-be aware of why they do that, the different ranges
-how many different avenue
-heard of people be have no money
-what you want from industry
-make own decision
-conform where you want to be
-if not sure do more then one placement
-product garment as well as the surface
-how do they do it Cut making and trim (CMT)
-is it product aboard, how long does it take
-if needed to go aboard  and how long it would take
-production a number of garments, if sale well order more merchandises
-who you are working for
-do they have PR meeting, how do they communicate with everyone
-how they treat every other
-might have no money to expand
-plan ahead with cashflow
-leaving university without placement and business skills
-do shops buy the garments
-the costing , timing
-who will be interviewing you
-cost of material, lines being sold, quantity, geography how it might effect
-emailing aboard, getting samples back quickly
-recommendation for future of company

-designing -one week, some time no line-up
-final only seen few hours before catwalk when fabrics are later
-10am to 5pm took work home communicating be phone, long hours
-reason why you want to work at that company
-using CAD, illustrator put skills on resume

-6 weeks full-time
-get interviews done before Christmas

Diary/ Journal (40%)

-duties and responsibilities
-on-going blog upload images upload information
-how you feel about the intern
-thing that backs-up your experiences

Presentation (15%)
-when you come back
-your evaluation of your intern
-did it extend your knowledge
-did you like it? hate it?
-you thoughts

Marketing Environment
-SWOT analysis (strength (internal), weakness(internal), opportunities(external), threats(external))
maybe their support, competitors, overtaking, over shadowing
-PEST analysis (Political factors, economic factors, socio-cultural factors, Technological factors (do by hand or mass production))
- different customers
-which other designer are they next to
-how the world is using the design and designer overseas designing the different body shape and the use of colors  skin-tone, careful of colors, the customer base

Political/legal
-monopolies legislation
-environmental protection laws
-taxation policy
-employment laws
-government
-employment laws

economic factors
-inflation
-employment
-disposable income
-business cycles
-energy availability and cost
-others
-aware what you are doing, cost

sociocultural factors
-demographics
-distribution of income
-social mobility
-lifestyle changes (north sale more coats because it's colder)(holiday, exercise)
-consumerism
-levels of education (more educated buys expensive)
-others

Technological
-new discoveries and innovations
-speed of technological transfer
-rate of obsolescence
-internet
-information technology
-others?
-can your design out source somewhere else

look at some marketing books
the limitations of what they can do

Monday, 31 October 2011

Debate and Polemic Lecture 4

Graffiti
Artist, Gallery, Museum, Exhibition,  celebration of capitalism
Deleuze and Guattari - philosophers
analyzing document
'fiorucci made me hardcore' video from youtube.com
sounds not matching with the body movement
represent the party of politics
hard to create change and revolution
see people's reaction, how shocked
thinking of terms stuck in the situation
genre in art are different forms
'Leigh bowery -MINTY useless man' video from youtube.com
still images uselessness arist 20th century different between art and culture activities connected military new body of work  subtotal of performance practice front line of activities
Avant guard- experimental or innovation modernism
'http://en.wikipedia.org/wiki/Avant-garde'
inspired by innovation tie yourself into innovated any need
original
john berger- experience different between one single experience the effect of image they have on you ways of looking at things ways of seeing things
see what a lot of artist were doing
- research the situation
-put ideas against each other
-board your research

uniformity and control

scientist once though that the world was flat
http://en.wikipedia.org/wiki/Flat_Earth_Society
http://en.wikipedia.org/wiki/Flat_Earth

inception definition : The beginning of something, such as an undertaking; a commencement.
-introduction of inception
-information on writer
-other films related
-make a statement
-manifesto
-bias view and back up
-other view and back up
-conclusion

http://en.wikipedia.org/wiki/Surrealist_Manifesto
http://en.wikipedia.org/wiki/Inception
http://en.wikipedia.org/wiki/Christopher_Nolan
http://en.wikipedia.org/wiki/The_Prestige_(film)
http://en.wikipedia.org/wiki/Man_of_Steel_(film)
http://en.wikipedia.org/wiki/Memento_(film)
http://en.wikipedia.org/wiki/Insomnia_(2002_film)
http://en.wikipedia.org/wiki/The_Matrix

Friday, 28 October 2011

Realise your potential

- Decide on the specific career avenues that you would like to pursue.
- Discover five companies, organisations or clients that you would like to apply to conduct a placement or pursue a job opportunity.
- Explain why you have chosen these career avenues.
- Describe what attributes and skills that you believe would be desired or sort after within these roles.
- Explain what areas and skills you believe you will need to develop to improve your chances of being employed within these areas.
- Describe why you are interested in working for the companies you have chosen.
- Identify what you have discovered through your career research and explain your career goals and aspiration’s for your future.

Types of jobs
Servicing
Trading
Manufacturing
o   Beamer
o   Carder
o   Knitting machinists
o   Knitting technicians
o   Spinner
o   Technical director
o   Technical textile designer
o   Textile machinery technician
o   Textile operative
o   Winder
o   Clothing manufacturing engineer
o   Collar linker
o   Hand intarsia
o   Pattern grader
o   Quality control inspector
o   Sample machinist
o   Fabric technologist
o   Fashion product developer
o   Junior knitwear designer
o   Production
o   Development garment technician
o   Digital planner
o   Market researcher



·  S - Specific (or Significant).
·  M - Measurable (or Meaningful).
·  A - Attainable (or Action-Oriented).
·  R - Relevant (or Rewarding).
·  T - Time-bound (or Trackable).

·  Career - What level do you want to reach in your career, or what do you want to achieve?
·  Financial - How much do you want to earn, by what stage? How is this related to your career goals?
·  Education - Is there any knowledge you want to acquire in particular? What information and skills will you need to have in order to achieve other goals?
·  Family - Do you want to be a parent? If so, how are you going to be a good parent? How do you want to be seen by a partner or by members of your extended family?
·  Artistic - Do you want to achieve any artistic goals?
·  Attitude - Is any part of your mindset holding you back? Is there any part of the way that you behave that upsets you? (If so, set a goal to improve your behavior or find a solution to the problem.)
·  Physical - Are there any athletic goals that you want to achieve, or do you want good health deep into old age? What steps are you going to take to achieve this?
·  Pleasure - How do you want to enjoy yourself? (You should ensure that some of your life is for you!)
·  Public Service - Do you want to make the world a better place? If so, how?



Realise your potential

Over the past year, I have learnt about myself is that I am technically good, is quick on learning new techniques and while assisting a third years during their graduating collection, I can concentrate on the task them give out such as fixing knitted pieces, working the linker and helping out as a runner. However my weakness is concentrating on my own work, organising my work together and I think I got a long way to go to be able to catch up with others. I still need to identify my identity of my work style and who would be the person wearing my clothes if I were to be a designer or work freelance.

Currently, I have been researching on what types of jobs would suit me and most of them would be in manufacturing. Ideally I want to work for a designer, producing samples. What I want now is to learn under a knitwear designer to improve my knowledge and skills in knitwear. I want to experience in working as a team and see how the whole studio works from how the system works for working for a client, working on a seasonally collection and how all of that is process to manufacturing. It would also be great to gain a broad range of different skills while working on a placement not only in knitwear but other areas such as printing, embellishments or pattern cutting.

I have research a number of designers which I would like to work on a placement. When I saw Alice palmer (http://www.alicepalmer.co.uk/ALICE_PALMER/home.html) spring/summer 2011 collection, instantly I wanted to know more about the designer and her techniques because her work is amazing with beautifully constructive knitwear. I can feel an Issey miyaki influence from her collection. Not only would you benefit of her technically but constructively which I am very interested in. My previous work before specialising in knitwear was quiet structural in my silhouette and did not have a lot of knowledge on creating my vision. Another designer that I looked into was Brooke Roberts (http://brookeroberts.net/) which I admirer for her work for interpreting science into her designs, exploring the links between the two. I like how her minds works with such a unique concept and the use of materials she uses in her collection such as techno-plastic and retro-reflective yarns. Its show us a different way of seeing science though design and gives an excitement of remembering those times in school sitting through a science class. Now for a more toned down, simple and more commercial side, Elizabeth Lau (http://www.elizabethlau.com/) with her quirky, happy, easy to wear knitwear. I can see how of a big market it is for this brand for overseas. I would like to see how the system works for a commercial design then a luxury brand. I feel that my line of work would be aimed at a similar customer that they have so if I were to work under this brand I would have gained more knowledge about what the customer wants along with the price range. And finally Craig Lawrence (http://www.craiglawrence.co.uk/) with his volume, fluffy shiny knit, closer to the high-ends fashion with beautiful delicate evening pieces

There’s so much you can do with knitwear which I have not explored yet. Placement will teach me

It’s important to understand high quality finishing

My weakness is communication, presentation skills
My strengths is knitting skills, hand, machine, crochet, dubied , CAD skills

Assisting

Gain broad range of skills and develop on their abilities 



Thursday, 27 October 2011

Plan your life



·  S - Specific (or Significant).
·  M - Measurable (or Meaningful).
·  A - Attainable (or Action-Oriented).
·  R - Relevant (or Rewarding).
·  T - Time-bound (or Trackable).

·  Career - What level do you want to reach in your career, or what do you want to achieve?
·  Financial - How much do you want to earn, by what stage? How is this related to your career goals?
·  Education - Is there any knowledge you want to acquire in particular? What information and skills will you need to have in order to achieve other goals?
·  Family - Do you want to be a parent? If so, how are you going to be a good parent? How do you want to be seen by a partner or by members of your extended family?
·  Artistic - Do you want to achieve any artistic goals?
·  Attitude - Is any part of your mindset holding you back? Is there any part of the way that you behave that upsets you? (If so, set a goal to improve your behavior or find a solution to the problem.)
·  Physical - Are there any athletic goals that you want to achieve, or do you want good health deep into old age? What steps are you going to take to achieve this?
·  Pleasure - How do you want to enjoy yourself? (You should ensure that some of your life is for you!)
·  Public Service - Do you want to make the world a better place? If so, how?

IPP

- Decide on the specific career avenues that you would like to pursue.

- Discover five companies, organisations or clients that you would like to apply to conduct a placement or pursue a job opportunity.

- Explain why you have chosen these career avenues.

- Describe what attributes and skills that you believe would be desired or sort after within these roles.

- Explain what areas and skills you believe you will need to develop to improve your chances of being employed within these areas.

- Describe why you are interested in working for the companies you have chosen.

- Identify what you have discovered through your career research and explain your career goals and aspiration’s for your future.


Designers

Types of jobs
Servicing
Trading
Manufacturing
  • Beamer
  • Carder
  • Knitting machinists
  • Knitting technicians
  • Spinner
  • Technical director
  • Technical textile designer
  • Textile machinery technician
  •  Textile operative
  • Winder
  • Clothing manufacturing engineer
  • Collar linker
  • Hand intarsia
  • Pattern grader
  •  Quality control inspector
  • Sample machinist
  •  Fabric technologist
  • Fashion product developer
  •  Junior knitwear designer
  • Production
  • Development garment technical 
  • Digital planner
  • Market researcher